
Lacrimae Home Guide
Second life

The system is automatic and random, by which I mean that, in the same action performed, being a dice roll, multiple situations can happen and it may everything depends of the luck of the player, of how his token is constituted, of the actions in his playing life and / or the characteristics of the opponent.
In the same situation, the same thing does not always happen, That is why the player must try, constantly test new situations and thus know how the system works, he must always try and practice, no matter how long he is in the game, whatever time you take, you will always discover new things and experience different situations and consequences.
The system is in constant development and changes, do not trust yourself, here nobody really knows anything, because what you think it is today, tomorrow it is not, or if ..., or it is what you think ... ... who knows. ...
What differentiates this game system from others, in my view, are the following points:
DEFINITIVE DEATH, it is well known, that many Of the players who leave the game, it is due to this cause, due to frustration, anger and not knowing how to accept it.
But if you look at it from a personal point of view, it is a way of reward for your work and success in the face of the enemy and / or a bitch, if it has been caused by some error of your own, you will learn that "THAT" you do not have to do it next time and you will take care not to happen again.
What does it consist of? In the total reset of your character, after 30 min approx. to get the "ultimate death", in short ... you start as human, losing all your accumulated XP, your token and your character.
Head to the WELL to recover 80% of the XP accumulated in your last life, paying 201 tears, in the URN of donations, in the land system officer.
THE INDIVIDUAL GAME, forget about everything you know so far in terms of vampiric game system, to call them in some way within Second Life, reset, this is totally different.
Within the game there are so-called "Cults", groups, not to call them families, of players with different types of characters, which exist in the system; A cult only gives you, in my view, a name for a community, an identity, security on your land and a daily XP benefit depending on your rank within of the.
But really what is valued or what really counts is the individual game of each player, by your merits, conclusions, knowledge and skill in the system.
The reality or the truth is, I think this is designed to do a group game, share within the cult, that every one have different profiles, characters, skills, knowledge of its play and tab.
But UNFORTUNATELY, it has been created over the years, a distrust, inside and out of the community with respect to others cults and players themselves, the selfishness to share your achievements, your experiences and knowledge, make the game turn individual and non-transferable.
I get tired of say that "Here is no more strong the one best token has, if not the one better know how to use it Y the what else do you know about the system and how works ", knowledge it is can.
THE KNOWLEDGE ACQUIRED, for those who do not know it yet, this system has its base within the role-playing games of WoD or World of Darkness in Spanish.
A good base would be to know this type of books and their content, to know who they are, how they work, what abilities, powers, characteristics, virtues and weaknesses, contain the different characters that exist here, but "I repeat" is only a base, currently the game is as they say in the system FAQ:
"LACRIMAE is an adaptation for Second Life slightly inspired by tabletop role-playing games of the WoD line, but also by fantasy literature, mythology, science fiction and common sense (of the latter rather little)" ---> totally true this last ^^.
I advise looking at the 3 main books, "Vampire, the masquerade", "Werewolf, Apocalypse" and "Wizard, the ascension".
Knowing you as a character is FUNDAMENTAL, and of course have knowledge of the other races of the same character and the different types of beings that exist within the game, to know what you can do to them, what they can do to you and how to respond in different situations and abilities of each one.